To aid in my infographic I decided to 3D model an NES so that I could get inside the head of the designer and understand why they built it the way that they did.
The things I noticed most of all is that the power buttons are located on the front, while many consoles at the time were either at the back or simply lacked buttons of any kind for those functions. Another thing I quite liked about it is that they put a cover on the cartridge slot, meaning it cannot get filled with dust or other elements when the lid is closed. I think this is a good idea to the fact dust can severely affect the usability of the system and its games respectively. The console also featured two controller ports which was unusual for the time because many consoles had the controllers hard wired into the system itself. Making ports means that you can replace the controls if they get broken, rather than replacing the whole console.
0 Comments
Pong – 1972 – One joystick
Atati 2600 – 1977 – One joystick and one button ColecoVision – 1982 – Dialpad controller Nintendo Entertainment System – 1985 – First iteration of a “modern” controller. D-pad and two buttons, as well as select and start. Atari 7800 – 1986 – Standard joystick, one button on side. Sega Megadrive – 1991 – Updated controller, 3 buttons and D-pad, as well as start button. Super Nintendo Entertainment System -1991 – 4 buttons, D-pad, select and start Atari Jaguar – 1993 – 6 buttons, D-pad and dial pad, as well as select and start Nintendo 64 -1996 – Updated modern controller, one joystick, 7 buttons, D-pad. Sega 32x/Sega CD – 6 buttons, D-pad, start Playstation One -1995, D-pad, 4 face buttons, 4 back buttons. Later updated to include dual analogue sticks which later became standard. Sega Dreamcast – 2000 – Screen built in, 4 buttons, start, D-pad and joystick Nintendo Gamecube – 2001 – Dual analogue sticks, 4 face buttons, D-pad, 4 back buttons Xbox – 2001 – First iteration of the “Duke” controller. 6 face buttons, back, stard, dual joysticks and D-pad, memory card holder at back. Playstation 2 – 2001 – Dual analogue sticks, 4 buttons, dual analogue, vibration function, 4 back buttons. PSP – 2004 – 4 face buttons, two back buttons, select, start, one analogue stick. Nintendo DS – 2004 – Dual screen, one analogue stick, D-pad, 4 face buttons, select, home, start. Xbox 360 – 2005 – Similar to the original Xbox controller however it was upgraded to have 4 back buttons, including triggers which made shooting games more realistic. It also lacked the black and white buttons the Duke had. Playstation 3 – 2006 – Same as the PS2 controller but with triggers for the L2/R2 buttons and support for limited motion control. Wii – 2006 – Wii motion control remote which had 5 buttons, home button, D-pad and a nunchuck attachment which added 2 more buttons. Wii U – 2012 – Gamepad with built in screen, supported motion controls, dual analogue, 6 buttons, TV control button, amiibo support and D-pad. Nintendo 3DS -2013 – An upgrade over the regular Nintendo DS but featuring 3D support, compatibility with all DS games and also featuring amiibo support. PS4 – 2013 – An improvement over the PS3 controller, but with the select and start buttons replaced with a touch pad which was used for navigating menus with games such as Black Flag. Xbox One – 2013 – Improved over the Xbox 360 controller, the One controller has slightly angled triggers which allow for more precise aiming, as well as featuring a redesigned vibrator function which allows each part of the controller to vibrate individually. HTC Vive/Occulus Rift – These are both VR systems which allow you to feel more immersed in the game by putting a 3D screen right in front of you and the controls respond to you movements, for instance, moving your controller in real life would move a weapon in game. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |